This included a longer look at previously revealed weapons and a taste of a brand-new weapon, the NegaTron Collider. Weapons are at the heart of any Ratchet & Clank game and we showed how we are taking advantage of the PS5’s DualSense controller’s adaptive triggers and haptic feedback to create the most immersive Ratchet & Clank weapons yet. We also illustrated some of the new gameplay traversal mechanics, like Phantom Dash and wall-running, and showed how Ratchet and Rivet can utilize these new abilities and the Rift Tether in both combat and traversal. And today’s State of Play showed some of the various ways that dimensional aspect changes gameplay with the Rift Tether, dimensional shifts, and pocket dimensions. Ratchet & Clank: Rift Apart’s dimensional chaos wouldn’t be possible without the SSD either, thanks to near-instant loading. The game was built for the next-generation and shows it! The power of the PS5 shines with amazing visuals from Nefarious City and Rivet’s home base on the alternate dimension Sargasso. In today’s episode we gave you our most in-depth look yet. We’re pulling out all the stops to make this a showpiece exclusive game for your PlayStation 5 console as you jump between dimensions, handle an explosive arsenal (made even more visceral by the DualSense wireless controller), and strive to save the galaxy from the evil Nefarious. Nefarious has been a decoy villain in almost every one of his appearances, so the odds seem good that Ratchet and Clank will encounter some greater threat at some point along the line.Ratchet & Clank: Rift Apart is a brand-new full-length standalone adventure that is great for both returning players and newcomers alike. Nefarious has apparently returned to a life of crime after his possible change of heart in Ratchet & Clank: All 4 One. The second piece of information is that Dr. You’ll be able to play as her for at least part of the game, so perhaps Clank will team up with the newcomer while searching for Ratchet. The first is that during the gameplay demo, Clank encounters a mysterious female Lombax, who’s already become a popular character online. It seems too early to predict much about Rift Apart’s story, but there are two important elements we’ve observed so far. (Although since the game deals with traveling between dimensions, who’s to say Insomniac won’t find a way to tie together the timelines somehow?)
#RATCHET AND CLANK RIFT APART GAMEPLAY MOVIE#
This means it won’t pick up on the well-received Ratchet & Clank reboot from 2016, or the abysmal animated movie from the same year.
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One last piece of news sure to please longtime fans is that Ratchet & Clank: Rift Apart will pick up where Ratchet & Clank: Into the Nexus left off, way back in 2013. Different weapons will supposedly create completely different haptic patterns, which means that firing the Burst Gun could feel radically different from firing a Shatter Bomb, in ways that go beyond vibrational intensity. One specific example is that players will be able to push down a trigger slightly to fire a single Enforcer barrel, or all the way down for a double-barreled blast. While the DualShock 4 (and previous PlayStation controllers) could deliver various levels of vibration when Ratchet and Clank fired off bullets, bombs or rockets, the DualSense will allow more subtle haptic feedback. While it’s impossible to convey how a controller feels during a livestreamed demo, developers from Insomniac spoke briefly about how players can expect the DualSense to feel during gameplay.